Mercenaires : Aperçu des 14 nouveaux Mercenaires du Patch 24.4
Une nouvelle salve de contenu arrivera dans le mode Mercenaires dès demain avec le Patch 24.4 d'Hearthstone. À cette occasion, plusieurs créateurs de contenu partagent un aperçu de certains des personnages qui seront ajoutés. Cette nouvelle sera actualisée au cours de la journée.
Nemsy Necrofizzle (Rare Caster)
- Gnome
- 9/70 Maxed Stats
- Battlecry: Summon a 10/25 Boggy with Taunt.
- Abilities:
- 1. Boggy Blast 5 (Nature): (Speed 7) Deal 15 damage. Summon a 10/25 Boggy with Taunt. If you already have Boggy, give it +15 Health instead.
- 2. Erupting Fungus 5 (Nature): (Speed 4) Choose a friendly character. After it survives damage this turn, it deals 18 damage to a random enemy.
- 3. Bogonomics 5 (Nature): (Speed 3) Give a friendly character +5/+10 and Taunt. If if you have Boggy, give it +5/+5.
- Equipment:
- 1. Bog Moss 4: Boggy gains "Adjacent characters take 7 less damage."
- 2. Fishing Lure 4: Boggy gains +10 Health and "After this is Attacked, Attack a random enemy."
- 3. "Fresh" Peaches 4: Boggy gains "At the end of the turn, give your Taunt characters +12 Health."
Neeru Fireblade (Rare Caster)
- Orc
- 9/84 Maxed Stats
- Abilities:
- 1. Command Demon 5 (Fel): (Speed 5) Summon a Wild Imp 5. Deal 10 damage to an enemy. Your Imps will target it this turn, if able. a. Wild Imp 5: 5/15 Demon At the end of the turn, deal 12 Fel damage to a random enemy.
- 2. Burning Blade Portal 5 (Fel): (Speed 5, Cooldown 2) At the end of your turn, fill your board with Wild Imps 5.
- 3. Imp-losion 5 (Fel): (Speed 6, Cooldown 2) Destroy a friendly Imp. Deal 10 damage plus its Attack and Health to a random enemy 3 times.
- Equipment:
- 1. Jumbo Imps 4: Wild Imp has +15 Health.
- 2. Combustible Imps 4: Wild Imp has Deathrattle: Deal 12 Fel damage to a random enemy.
- 3. Demon Armor 4: Passive: Your Demons have "Immune while Attacking".
Archimonde (Epic Caster)
- Demon
- 9/81 Maxed Stats
- Abilities:
- 1. Figer of Death 1 (Fel) : (Speed 4) Deal 3 damage. Gain +1 Fel Damage.
- 2. Rain of Chaos 1 (Fel) : (Speed 6, Cooldown 1) Deal 8 damage to all enemies. Your Fel abilities are (1) Speed faster next turn.
- 3. Doomfire 1 (Fel) : (Speed 3, Cooldown 1) Give all enemies +3 Fel Weakness this turn. Deal 2 damage to them after they act.
- Equipment
- 1. Edict of Argus : Doomfire's Fel Weakness is permanent.
- 2. Archimonds Gold Coin 4 : Passiv : After a demon dies, restaure 10 Health to all friendly demons.
- 3. The Infernal Codex 4 : Figer of Death gains 'Deathblow' gain +4 Fel damage.
Korrak (Legendary Caster)
- Troll
- 10/55 Maxed Stats
- Deathrattle : Destroy a random minion. This merc returns to life with ther health.
- Abilities :
- 1. Mounthing Anger 1 : (Speed 5) Gain +1 Attack this turn and Attack an enemy. (Increases by +1 after use.)
- 2. Eat the Dead 1 : (Speed 4) Gain +2 Health. Health gained increases by +2 each time a character dies. Resets after use.
- 3. Blood Rage 1 (Speed 6, Cooldown 2) Distribute 4 damage to random enemies. (Increased by the Merc's missing Health.)
- Equipment
- 1. Winterax Storm 4 : Mounting Anger increases by an additional +4 Attack after use.
- 2. Honor Bound 4 : Eat the Dead only increses when a friendly character dies, but increases by an extra +12.
- 3. The Everliving 4 : Blood Rage gains 'Deathblow' restore 20 Health.
Khadgar (Epic Caster)
- Human
- 9/77 Maxed Stats
- At the end of the turn, if all three of your basic abilities are upgraded, transform into Archmage Khadgar
- Archmage Khadgar : +1 Fire, Frost and Arcane damage
- Abilities
- 1. Arcane Surge 1 (Arcane) : (Speed 6) Deal 6 damage. Upgrade Blizzard to Root all enemies.
- 2. Blizzard 1 (Frost) : (Speed 5) Deal 6 damage to all enemies. Upgrade Hearthfire to grant +1 Attack.
- 3. Hearthfire 1 (Fire) : (Speed 2) Give your characters +6 Health. Upgrade Arcane Surge to be (2) Speed.
- Equipment
- 1. Bakin Bacon 4 : Start of game : Upgrade Hearthfire Khadgar gains +8 Health.
- 2. Bitter Chill 4 : Start of game : Upgrade Blizzard and it Refreshes (1)
- 3. Boon of Atish 4 : Archmage Khadgar has an extra +3 Fire, Frost and Arcane damage.
Medivh (Legendary Protector)
- Human
- 10/81 Maxed Stats
- Abilities
- 1. Arcane Rift 1 (Arcane) : (Speed 5) Deal 5 damage. Your next Arcane ability this turn deals Critical Damage.
- 2. Mage Guard 1 (Arcane) : (Speed 3) Give a friendly character +7 Health and Taunt this turn. After it is Attacked this turn, it gains +1 Arcane Damage.
- 3. Summon Raven Familiar 1 : (Speed 6, Cooldown 1) Summon a Raven Familier with '+3 Spell Resistance' and the 'Birds of a Feather 1' ability.
- Birds of a Feather 5 : Deal 8 damage. Increase by 5 when you use another Arcane ability.
- Equipment
- 1. Unstable Runes : Summon a 0/10 Arcane Ward with 'Counter the first ability used each turn'.
- 2. Staff of Atiesh 4 : Start of game : Give friendly casters +5/+10.
- 3. Medivh's Locket 4 : After you summon a minion, give it +4 Arcane damage.
Garona Halforcen (Rare Fighter)
- Half-Orc
- 10/84 Maxed Stats
- Abilities:
- 1. Smoke and Knives 5 (Shadow): (Speed 8) Attack an enemy and deal 20 damage to an adjacent one. If this isn't a Fighter, become one and deal 26 instead.
- 2. Shimmering Toxin 5 (Nature): (Speed 1) Gain +10 Attack. Take 12 less damage this turn. Become a Protector. (Starts off Cooldown)
- 3. One And The Same 5: (Speed 1, Cooldown 1) Discover a Lineage ability. Combo: Become a Caster first.
- Equipment:
- 1. Shadowstep 4: End Of Turn: If you control another Merc, gain +4/+5 and return to the bench.
- 2. Halforcen Legacy 4: Battlecry: If you control another Orc, gain +3/+10 . Repeat for Draenei and Human.
- 3. Knife of Indecision 4: Battlecry: Gain +15 Health and become Neutral.
Aranna Starseeker (Rare Caster)
- Night Elf
- 9/81 Maxed Stats •
- Abilities:
- 1. Edge Cancel 5: (Speed 6) Gain +7 Attack this turn and Attack an enemy. If it has less Attack, return this to the bench.
- 2. Felodic Intonement 5 (Fel): (Speed 9) Deal 22 damage to an enemy. Set its Attack to 0 until the end of next turn.
- 3. Aggrobatics 5 (Fel): (Speed 2, Cooldown 1) Deal 10 damage to an enemy and swap with an ally across from it. Enemy abilities targeting the Mercs swap targets (if possible).
- Equipment:
- 1. Unbreakable Backpack 4: Battlecry: Gain +2 Fel, Arcane, and Nature Damage. Gain +1 more for each of your other Night Elves and Demons.
- 2. Iambic Pentameter 4: Passive: Enemies across from this have -8 Attack.
- 3. Glaive Land 4: Battlecry: Gain +5 Health and Role advantage against this Merc's current role.
Bwonsamdi (Epic Fighter)
- Troll
- 3/89 Maxed Stats
- Abilities
- 1. Soul Subjugation 5 (Shadow) : (Speed 9) Deal 28 damage. Deals 3 less damage for each time this was damaged this turn.
- 2. Irrefusable Deal 5 (Shadow) : (Speed 1) Choose one of Bwonsamdi's Deals. Increase the Cooldown of the ability by 1.
- Deal Of Time (Shadow) : (Speed 1) All abilities with initial Speeds of (5) or faster are (5) Speed slower next turn. All others are (5) Speed faster.
- Deal Of Vanity (Shadow) : (Speed 1) Gain +5 Health. All enemy abilities this turn target this (if possible).
- Deal Of Fear (Shadow) : (Speed 1) This takes no damage this turn. Return all Mercs to the Bench at the end of the turn.
- 3. Binding Contract (Shadow) : (Speed 2, Cooldown 2) Deal 12 damage to an enemy. If this Merc dies this turn, deal 90 more.
- Equipment
- 1. Arena Conteder 4 : Battlecry : This Merc's abilities Refresh : (2). Deathrattle : Your abilities Refresh (2).
- 2. New Client 4 : Deathrattle : Ressurect one of your Mercs that died this game with 24 Health remaining.
- 3. Spirit Of The Dead 4 : Passive : After one of your characters dies, restore 7 Health to your Trolls.
Genn Greymane (Epic Protector)
- Human
- 12/89 Maxed Stats
- Abilities (Human)
- 1. Blistering Bullet 5 (Fire) : (Speed 2) Deal 12 damage. Transform into a Worgen.
- 2. Space Maker 5 (Fire) : (Speed 6) Deal 18 damage. Gain +3 Attack.
- 3. Beastly Beaty (Human) : (Speed 4, Cooldown 1) 15/20. Taunt. Battlecry : Give your other Human and Worgen +4/+6.
- Abilities (Worgen)
- Moonlight Strike 5 : (Speed 2) Deal damage equal to this Merc's Attack. Tranform into a Human.
- Ankle Breaker 5 : (Speed 6) Attack an enemy. It's (5) Speed Slower while this is a Human.
- Beatiful Beast (Worgen) : (Speed 4, Cooldown 1). 20/15. Charge. Battlecry : Give your other Human and Worgen +6/+4.
- Equipment
- 1. Blood Moon 4 : Battlecry : Gain +7 Attack. Transform into a Genn's Other Form.
- 2. Smooth Transformation 4 : End of Turn : Transform into Genn's Other Form and gain +8 Health.
- 3. Ginean Strengh 4 : Passive : After one of your character casts an Even-Speed Ability, Restore 10 Health to them.
Ysera (Legendary Fighter)
- Dragon
- 8/84 Maxed Stats
- Abilities
- 1. Verdant Breath 5 (Nature) : (Speed 6) Deal 12 damage to an enemy. Restore that much health to another friendly Dragon.
- 2. Emerald Dream 5 (Nature) : (Speed 5, Cooldown 1) Choose a Dream card to cast.
- Ysera Awakens 5 (Nature) : (Speed 5) Deal 20 damage to all enemies, and 5 damage to all other friendly characters.
- Nightmare 5 (Nature) : (Speed 5) Give a character +30 Attack. At the end of each turn, they take 20 damage.
- Emerald Drake 5 (Dragon) : (Speed 5) 25/20. Rush.
- 3. Emerald Oracle 5 (Nature) : (Speed 4, Cooldown 1) Restore 20 Health to a Merc. Choose One : Their next ability is (5) speed faster of return them to bench.
- Equipment
- 1. Ysera's Vengeance 4 : Verdant Breath deals 5 more damage.
- 2. Dream Infusion 4 : Passive : After one of your character dies, Restore 7 Health to your Dragons.
- 3. Emerald Majesty 4 : Ysera Awakens also restores 15 Health to this Merc.
Murloc Holmes (Legendary Protector)
- Murloc
- 13/87 Maxed Stats
- Abilities
- 1. Hot On The Case 5 (Fire) : (Speed 9) Gain +5 Attaque and Attack an enemy. It takes Critical Damage after it acts next turn.
- 2. Elementary! 5 (Nature) : (Speed 3, Cooldown 1) Give a character Divine Shield. If they lose it this turn, they gain +5/+10 and Attack the enemies opposite them.
- 3. And The Killer is! 5 : (Speed 4, Cooldow 1) Deal 16 damage to an enemy. Make a prediction for a bonus.
- First to Arrive 5 : (Speed 4) Deal 16 damage to an enemy. If it acted first this turn, deal 16 more and they act last next turn.
- Last On The Scene 5 : (Speed 4) Deal 16 damage to an enemy. If it acts last in combat, deal 10 damage to all enemies.
- Obviously The Murderer 5 : (Speed 4) Deal 16 damage to an enemy. After it destroys two Mercs, it takes 80 damage.
- Equipment
- 1. Trusty Sidekick 4 : Battlecry : Summon a 12/30 Watfin who Attacks enemies who damage your Murloc Holmes.
- 2. Paid Up Front 4 : Battlecry : Gain +4/+4 and this Merc's abilities Refresh: (1).
- 3. Suspect Everyone 4 : Passive : After an enemy casts a 4, 5, or 6 Speed ability, deal 8 damage to them.
Prince Malchezaar (Rare Protector)
- Demon
- 12/79 Maxed Stats
- Abilities:
- 1. Party Crasher 5: (Speed 3) Attack an enemy. If it is a Protector, it takes 10 more damage this turn.
- 2. Check Your Weapons 5 (Fel): (Speed 5) Deal 18 damage to the highest Attack enemy. If it is a Fighter, its Attack is permanently halved, rounded up
- 3. All Realities 5 (Shadow): (Speed 3, Cooldown 2) Deal 25 to the next enemy who acts this turn. If it is a Caster, set it's remaining Health to 5 instead.
- Equipment:
- 1. Flying Axes 4: Passive: +15 Health. Battlecry: Change a random enemy Merc's Role to Protector.
- 2. Parrying Blade 4: Battlecry: Permanently reduce enemy Protectors' and Casters' Attack by 10.
- 3. Three Moves Ahead 4: Passive: Enemy Casters' abilities are (2) Speed slower.
Tess Greymane (Rare Protector)
- Human
- 16/92 Maxed Stats
- Abilities:
- 1. Yoink! 5 (Shadow): (Speed 4) Deal 15 damage. Transform into a one time copy of the ability the target cast this turn. (if possible)
- 2. Moonlight Resolve! 5 (Arcane): (Speed 3) Restore 25 Health. Transform into a one time copy of the last enemy ability cast this turn (if possible).
- 3. Princess Power! 5: (Cooldown 1) Discover an enemy ability. Cast 12 unique abilities this game to transform into What I'm Capable Of! (12 left)
- 3.5 What I'm Capable Of!: Cast 5 random abilities you've cast this game at an enemy (if possible).
- Equipment:
- 1. Cloak of Shadows 4: Yoink! and Moonlight Resolve! transform permanently. Their initial effects are improved by 6.
- 2. Steadfast Convictions 4: Passive: +4/+8. After this deals damage to a Merc, gain Role advantage.
- 3. Tools of the Trade 4: Start of Game: Transform Yoink! and Moonlight Resolve! into random single use enemy abilities. Gain +15 Health.